Genex Ally Duradark
DARK 4

Genex Ally Duradark

  • Archetype:
  • Genex

  • ATK:
  • 1800

  • DEF:
  • 200

  • View:
  • 2820




Once per turn, during your Main Phase, you can select 1 face-up Attack Position monster your opponent controls with the same Attribute as this card, and destroy it. This card cannot attack the turn you activate this effect.




 
 
AI Power Analysis
RemovalConfidence: Medium
45± 8/ 100
Power Score
Intrinsic 47
Deck 43

Genex Ally Duradark — Power Evaluation

Final Score: 45 ± 8 · Confidence: Medium

  • Intrinsic: 47 · Deck: 43 · Meta: provisional
  • Primary role: Removal · Secondary: Material body

Why it scores here

The card's value is a once-per-turn Main Phase destroy on one face-up Attack Position monster the opponent controls that shares its DARK attribute, at the cost of not attacking that turn. Those restrictions (attribute, Attack Position only, Main Phase only, no attack that turn) cap how often the effect converts, so it scores as a situational removal piece rather than a strong one. Its 1800 ATK and Level 4 body earned no points on their own; the score comes from the removal effect, its limited material value, and its cheap single-copy deck cost.

Axis scores

Axis Score Evidence
Accessibility 45 Appears in 4 of 4 sampled decks (Machina and Gadgets) alongside Gadget partners, but no searcher or starter route is evidenced and combos_evidence is empty (observed for deck presence; no route evidence, inferred).
Combo & Conversion 30 The effect is a single removal activation and combos_evidence shows 0 boards, so no conversion beyond one destroy is supported (verified from text; no combo stat).
Resource Economy 20 Destroying a monster is a 1-for-1 at best and the card gives up its attack that turn; no refuel or card advantage is described (verified from text).
Effect & Interaction 45 Strong per-turn removal reach within its restrictions, but limited to Attack Position DARK targets and Main Phase use, with no hand-trap speed (verified from text, inferred for how often the restriction bites).
Material Utility 55 Level 4 DARK Machine body is a generic Level 4 material and still a body if its effect is negated (inferred from text; not a Tuner).
Resilience & Flexibility 35 The effect is a single on-field activation that a negation shuts off and has no recursion or redundancy described (verified from text, inferred).
Deck-Building Efficiency 70 Single copy in every sampled deck with no garnet or lock described, so it is cheap to run (observed from copies_per_deck).

Calculation

Weight profile: Removal/Negation profile, primary role only; no blend applied (secondary Material body evidence is weak). Intrinsic ≈ 47, Deck ≈ 43, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Repeatable once-per-turn removal of a face-up Attack Position monster
  • Single-copy, low-cost to run across the sampled Machina and Gadgets decks
  • Level 4 Machine body usable as generic material

Weaknesses

  • Attribute-restricted: only DARK targets qualify
  • Attack Position only; Defense Position monsters are untouched
  • Main Phase only and the card cannot attack the turn it is used
  • No recursion, refuel, or card advantage
  • Effect can be shut off by negation before it resolves

Counters / choke points

  • Effect negation on activation (inferred from text)
  • Position changes (switching the target to Defense Position) (inferred from text)

Best use

Once-per-turn Main Phase removal of a DARK Attack Position monster; Level 4 body for these lines. Decks: Machina, Gadgets. Suggested copies: 1.

Evidence & gaps

  • Verified: Once-per-turn Main Phase destroy of a face-up Attack Position DARK monster the opponent controls; Cannot attack the turn the effect is activated; Level 4 DARK Machine, 1800 ATK / 200 DEF; Legal in TCG, OCG, MasterDuel and DuelLinks
  • Observed: Appears in 4 of 4 sampled decks at 1 copy each, across Machina and Gadgets; Gadget and Machina partners at 100% co-occurrence in the sample
  • Inferred: Material value as a generic Level 4 body, including when the effect is negated; Limited inclusion in practice because of the DARK and Attack Position restrictions
  • Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token, assumed 3 copies (unlimited) no usage statistics (StatisticsCard), so archetype inclusion is inferred from the 4-deck sample only no starter count for resilience scoring











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